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Leif Hetland

Games, 2015 to 2017, Archive

Punchy Fox and game jams

The origin story: how games led to engineering. A studio attempt and a run of game jams, built with a longtime collaborator.

The brief

Before the web, there were games. Punchy Fox was the studio attempt, built with my longtime collaborator Tyler Aldridge, and the game jams around it were where I learned to ship something playable on a deadline. This is the start of the line that runs through everything else here.

The work

Punchy Fox reached a playable prototype before going on hiatus. Around it came jam pieces: "Is Anyone Out There?", which did well at its jam, and "La Bomba", a Bomberman-style clone that got to a working prototype. Game jams teach scope and finish in a way little else does, and that habit carried straight into building for the web.

Why it belongs here

It is the honest origin beat, and the bridge from this work sequence into the lab, where the more openly creative projects live. Demo footage exists and will land here once it is cleared with collaborators.